The following rules are for use in the sewers : - Sewage is always Plague carrying Any warrior who dies from sewage also takes the effect of Plague. - All sewer rats carry Plague. Self explanitory. - Fire and sewage don't mix Fire can cause explosions. Lanterns are the only safe flame that may be in the sewer. Fire Chance of Explosion ============================= Match/Flint 5+ on D6 per turn Torch 4+ on D6 per turn Gunfire 3+ on D6 once Explosives 2+ on D6 once Room Type Damage ================================ Room with 1D6 to all models in normal amounts the room, NMFA. of sewage 1D3 to all in adj. rooms. ----------------------------------------------------- Room with 2D6 to all models in constant flow the room, NMFA. of sewage 1D6 to all in adj. rooms. ----------------------------------------------------- Room with 4D6 to all in room. a large lake 2D6 to all in adj. room of sewage 1D6 in adj. adj. room ------------------------------------------------------ For every 4 points of damage issued, a model is pussed back 1 square by the explosion. - Explosions may cause chain reactions, exploding at the beginning of each turn. Damage Carried Over Explosion Chance ================================== 1D3 into this room 5+ 1D6 into this room 4+ 2D6 into this room 2+ Each room may only explode once, however flames may carry over several times. - In town (after the adventure) Warriors must pay 50 gold to bathe and clean their clothes, or no shop will let them in. On 2+, their clothes are permenatly ruined. The Phantom Of The Opera @--'----,-------- (A.K.A. Anthony Gill)