Date: Sun, 13 Apr 1997 10:18:31 -0400 From: "Horn, William" Subject: professions BLOOD KNIGHT I have designed a better Blood Knight than before. The Blood Knight is an evil knight working for the king of murder, Khorne. He is sent into the Old World by Khorne so that he can kill. -Special Rules- Blood Lust- The knight is suposed to kill so it can’t reason with creatures against him, he must slay the enemy, he has no choice. Fangs- The knight looks like a man with the exception of his eyes and fangs. His eyes are all blood red with out pupils. He also has 2 to 3 inch fangs that always hang outside of his mouth. They do 1D6 +1 damage and you use ballistic skill to hit. Flaming Eyes- lets him cause fear on a roll of 5+ on 1D6. Equipment- Dark sword- It’s black as midnight and as fast and graceful as a pegasus. It causes 2 attacks. Chain mail The Instant Fire of Khorne- is a bomb that quickly flases and then ends. The Knight must throw this into a room and then all creatures and players in that room suffer 2D6 unmodified by armor, and then the fire goes out. 1 2 3 4 5 6 7 8 9 10 Wounds[+8] 1d6 2d6 3d6 4d6 5d6 5d6 6d6 6d6 7d6 7d7 Move 4 4 4 4 4 4 5 5 6 6 Weapon skill 4 4 5 5 6 6 7 7 8 8 Ballistic skill 5 5 4 4 4 3 3 3 3 3 Strengh 4 5 5 5 6 6 6 7 7 8 Toughness 3 3 4 4 4 5 5 5 6 6 Intiative 3 3 3 3 4 4 4 5 5 5 Willpower 4 4 4 4 5 5 5 5 5 6 Attacks 1 2 2 3 3 3 3 4 4 5 Pinning 3 3 3 3 2 2 2 2 2 auto Luck 0 0 1 1 1 2 2 2 2 3 He can use anything usable by the Barbarian with exception of elfish things that aren't Dark Elf things. He cannot enter citys because the guards easily notice you, towns you need a 3 or better on a D6, and villages you automatically get in. You can visit all normal stores in addition to the Ale House. He may also visit the Temple of Khorne and the Dark Elf Trader. Those rules are in the Witch Elf character section of the professions page.