22 or 62 - Blood Bowl Match (City & Seaport only, otherwise treat as normal)
This evening a Blood Bowl match is being played in
the city, and your warrior's favourite team is playing (the other
warriors aren't interested - they support different teams). If
your warrior decides to go and support his team, he must pay 20
gold for a cheap ticket, which gets him a seat with the rabble,
or 50 gold for a better seat.
If your warrior has a cheap ticket, roll a D6 on
the following table to find out what happens to him:
Your warrior is hit by a rock thrown by the opposing
crowd. This is exceedingly painful, and your warrior is out of
action for the next day, during which time he may not do anything,
but need not roll a settlement event. He must pay living expenses
as normal. In addition, if he does not pay D6 x 10 gold (or 1
item of treasure if he doesn't have enough) for healing, he is
at -1 starting wounds permanently
2: Bad Tip
As a result of a tip from 'Honest' Bob, who incidentally
works for the opposing team's bookies, your warrior places a bet
of D6 x 10 gold on one of the teams winning the match. Unfortunately,
he loses his bet, but 'Honest' Bob does spend most of the night
looking for his teeth as a result.
3: Rat on a stick
At half time, your warrior chances upon a trader
selling 'rats on a stick' the latest franchise from MacMurty's
Your warrior may buy up to D6 rats for 50 gold each. They count
as one provision each, but only go off on a roll of 1, 2 or 3
after each adventure.
4: Woof woof!
A small mongrel charges onto the pitch soon after
the game has started. It seizes the ball, and runs off with it,
only to be mobbed by both teams five yards from the goal line.
If your warrior has a pet dog, he suddenly realises that the dog
on the pitch is his own pet! The dog is never seen again, but
if it belonged to your warrior, he spends 50 gold on drink in
the tavern that night, to drown his sorrows in/celebrate losing
his dog. (you decide which)
5: Good tip
Luck is with your warrior tonight, and his side bet on the result of the game wins him D6 x 20 gold.
6: Get the Ref.!
A shout goes up from the stand your warrior is in that the referee has been bought, and with his fellow fans, your warrior decides to exact vengeance!
A mad scramble ensues, and your warrior comes out
of it with the referee's whistle, and a sense of satisfaction
in seeing justice done. He may blow the whistle once per adventure,
and all adjacent models to him lose one attack on a roll of 4,
5 or 6, deafened by the whistle.
If your warrior has bought a more expensive ticket,
roll a D6 on the following table:
1: Morley's Revenge!
After the team has gone back onto the pitch after
half time, your warrior foolishly decides to take a swig from
the barley water barrel, which has been drugged. Roll a D6 - on
a 1-3 the drug has no effect. On a 4-6 your warrior is at -1 toughness
for the next adventure
2: Help the coach
Your warrior finds himself sitting just above the
coach's bench, and shouts in a position to shout advice to him.
On a crucial play, the desperate coach listens to your warrior
and calls the play, which results in a touchdown. The coach is
so impressed that he gives you a free ticket (an expensive one)
to come and see the team next time you are around when they play!
3: The Big Match
This match is one of the major league games this
season, and as a result there are cabalvision network wizards
everywhere. Your warrior is picked as a typical fan for the half
time interview, and as well as seriously insulting the opposing
team, manages to get in some good publicity for his party, with
the result that if anyone in the party is forced to leave any
one of the next three settlements you visit, on a further roll
of 4-6 on a D6, he are recognised as being honest by the militia,
and permitted to stay.
Your warrior finds a stall selling items with his team logo on, and like the true dedicated fan he is, cannot avoid buying something. Roll a further D6 to determine what he buys: 1-2 Baseball Cap (cost 20 gold)
3-4 T-shirt (cost 30 gold)
5-6 Rattle (cost 30 gold)
The rattle has the same effect as a whistle ( see 6 on the other table)
The T-shirt is light and strong, and for one adventure only counts as a cloak of Loren (told you it was strong!), but it won't break. After the adventure it is too weak to use for protection again, but your warrior still owns it (it may come in useful, who knows)
The baseball cap is worn with pride by your warrior,
and makes him easy to spot, meaning that should he ever venture
out of range of the lantern, on a D6 roll of 4-6 he is spotted
by his friends wherever he is thanks to the bright colours on
the cap, and they can guide him to safety.
5: That might come in useful!
After the match, your warrior charges onto the pitch with the fans, and manages to find something useful amongst the discarded items on the pitch. Roll a D6 : 1-2 Knuckle-dusters
3-4 Throwing stars (1 bag)
5-6 D3 bandages (from the apothecary's stretcher!)
These are normal items of their type - see the roleplay
book for details.
6: That boy's got talent!
A missed pass causes the ball to come soaring into
your warrior's hands! He chucks it back onto the pitch, and with
unerring accuracy it lands in the hands of the intended receiver
of the first pass. The head coach immediately spots your warrior,
and offers you a temporary one game contract to replace an injured
thrower! (sorry, you're not good enough for a permanent position,
but this is Warhammer Quest not Blood Bowl!) If you choose to
accept, your warrior must miss the next adventure completely (making
him none too popular with his friends) unless they stay in the
settlement for three weeks. If not, you meet them in the next
settlement they come to (for convenience's sake!) Of course your
fee for playing the match is a hefty 3D6 x 100 gold! (If you're
truly nuts you can play a Blood Bowl match with your warrior on
the team to find out what happens! I'll leave this up to you to
work out, but if your warrior is particularly successful, feel
free to increase his fee by another D6 x 100 gold. Of course if
he is injured, well