Date: Thu, 8 Jan 1998 21:30:37 -0000 From: Peter Gardner Subject: WAAAAAAAAAAAAAAAAAGGH! Yes, at long last, freak has returned, in the non-event of 1998. Hope = you've all had a WHQ filled Christmas (if not, why not?) Having just returned from long excursions to the lost kingdoms, I have = only just checked my mail. I noticed that people were talking about = linking games, which reminded me of a little event I wrote to replace = number 22 (uneventful day) on the settlement events table. Well, here it = is: 22 - Blood Bowl Match (City & Seaport only, otherwise treat as normal) This evening a Blood Bowl match is being played in the city, and your = warrior's favourite team is playing (the other warriors aren't = interested - they support different teams). If your warrior decides to = go and support his team, he must pay 20 gold for a cheap ticket, which = gets him a seat with the rabble, or 50 gold for a better seat.=20 If your warrior has a cheap ticket, roll a D6 on the following table to = find out what happens to him: 1: Ouch! Your warrior is hit by a rock thrown by the opposing crowd. This is = exceedingly painful, and your warrior is out of action for the next day, = during which time he may not do anything, but need not roll a settlement = event. He must pay living expenses as normal. In addition, if he does = not pay D6 x 10 gold (or 1 item of treasure if he doesn't have enough) = for healing, he is at -1 starting wounds permanently. 2: Bad Tip As a result of a tip from 'Honest' Bob, who incidentally works for the = opposing team's bookies, your warrior places a bet of D6 x 10 gold on = one of the teams winning the match. Unfortunately, he loses his bet, but = 'Honest' Bob does spend most of the night looking for his teeth as a = result. 3: Rat on a stick At half time, your warrior chances upon a trader selling 'rats on a = stick' the latest franchise from MacMurty's Your warrior may buy up to = D6 rats for 50 gold each. They count as one provision each, but only go = off on a roll of 1, 2 or 3 after each adventure. 4: Woof woof! A small mongrel charges onto the pitch soon after the game has started. = It seizes the ball, and runs off with it, only to be mobbed by both = teams five yards from the goal line. If your warrior has a pet dog, he = suddenly realises that the dog on the pitch is his own pet! The dog is = never seen again, but if it belonged to your warrior, he spends 50 gold = on drink in the tavern that night, to drown his sorrows in/celebrate = losing his dog. (you decide which) 5: Good tip Luck is with your warrior tonight, and his side bet on the result of the = game wins him D6 x 20 gold. 6: Get the Ref.! A shout goes up from the stand your warrior is in that the referee has = been bought, and with his fellow fans, your warrior decides to exact = vengeance! A mad scramble ensues, and your warrior comes out of it with the = referee's whistle, and a sense of satisfaction in seeing justice done. = He may blow the whistle once per adventure, and all adjacent models to = him lose one attack on a roll of 4, 5 or 6, deafened by the whistle. If your warrior has bought a more expensive ticket, roll a D6 on the = following table: 1: Morley's Revenge! After the team has gone back onto the pitch after half time, your = warrior foolishly decides to take a swig from the barley water barrel, = which has been drugged. Roll a D6 - on a 1-3 the drug has no effect. On = a 4-6 your warrior is at -1 toughness for the next adventure 2: Help the coach Your warrior finds himself sitting just above the coach's bench, and = shouts in a position to shout advice to him. On a crucial play, the = desperate coach listens to your warrior and calls the play, which = results in a touchdown. The coach is so impressed that he gives you a = free ticket (an expensive one) to come and see the team next time you = are around when they play! 3: The Big Match This match is one of the major league games this season, and as a result = there are cabalvision network wizards everywhere. Your warrior is picked = as a typical fan for the half time interview, and as well as seriously = insulting the opposing team, manages to get in some good publicity for = his party, with the result that if anyone in the party is forced to = leave any one of the next three settlements you visit, on a further roll = of 4-6 on a D6, he are recognised as being honest by the militia, and = permitted to stay. 4: Merchandising Your warrior finds a stall selling items with his team logo on, and like = the true dedicated fan he is, cannot avoid buying something. Roll a = further D6 to determine what he buys: =20 1-2 Baseball Cap (cost 20 gold) 3-4 T-shirt (cost 30 gold) 5-6 Rattle (cost 30 gold) The rattle has the same effect as a whistle ( see 6 on the other table) The T-shirt is light and strong, and for one adventure only counts as a = cloak of Loren (told you it was strong!), but it won't break. After the = adventure it is too weak to use for protection again, but your warrior = still owns it (it may come in useful, who knows) The baseball cap is worn with pride by your warrior, and makes him easy = to spot, meaning that should he ever venture out of range of the = lantern, on a D6 roll of 4-6 he is spotted by his friends wherever he is = thanks to the bright colours on the cap, and they can guide him to = safety. 5: That might come in useful! After the match, your warrior charges onto the pitch with the fans, and = manages to find something useful amongst the discarded items on the = pitch. Roll a D6 : =20 1-2 Knuckle-dusters 3-4 Throwing stars (1 bag) 5-6 D3 bandages (from the apothecary's stretcher!) These are normal items of their type - see the roleplay book for = details. 6: That boy's got talent! A missed pass causes the ball to come soaring into your warrior's hands! = He chucks it back onto the pitch, and with unerring accuracy it lands in = the hands of the intended receiver of the first pass. The head coach = immediately spots your warrior, and offers you a temporary one game = contract to replace an injured thrower! (sorry, you're not good enough = for a permanent position, but this is Warhammer Quest not Blood Bowl!) = If you choose to accept, your warrior must miss the next adventure = completely (making him none too popular with his friends) unless they = stay in the settlement for three weeks. If not, you meet them in the = next settlement they come to (for convenience's sake!). Of course your = fee for playing the match is a hefty 3D6 x 100 gold! (If you're truly = nuts you can play a Blood Bowl match with your warrior on the team to = find out what happens! I'll leave this up to you to work out, but if = your warrior is particularly successful, feel free to increase his fee = by another D6 x 100 gold. Of course if he is injured, well......) =20 Hope you like it. If not, tough! Well, I shan't bore you with my fevered = rantings any longer. I could go on for ages bemoaning GW's policies on = minor games, WH minis etc., but I'm just opting for a boycott, pure and = simple. I don't really care if I don't have the correct minis for an = event, I just substitute others (and I'm not going to buy any more - it = has been calculated that to buy all the necessary minis for levels 1-10 = would cost over =A32000!). Keep on killing! The dynamic principle of fantasy is play C.G.Jung =20