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Carnivorous Plant |
| Wounds | 4 per square |
| Move | 0 |
| Weapon Skill | 2 |
| Ballistic Skill | na |
| Strength | 3 |
| Toughness | 3 |
| Armour | 0 |
| Attacks | see below |
| Damage | 1d6+Str |
| Gold | 20 per square |
| Opponent's WS | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Carnivorous Plant | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 6 |
Description
The carnivorous plant is not a single monster
but a plant covering a small area. Each square that the plant
occupies needs to be marked so that all players can identify the
location of the plant. I use green gemstones but pieces of paper
can be used. Each square should be considered as a separate
creature. If a warrior causes 12 points of damage to the plant he
kills one square and can continue his death blow if able. It is
completely incapable of movement and can only attack creatures
that wander to close to its roots. The plant can still pin
warriors since its vines cling to the warriors. During the
Monsters Phase the plant gets to attack each creature that is
adjacent to one of its squares.
Please refer to the image for the following example. The squares
with the green dots are occupied by the plant. W is a wizard and
B is a barbarian. The barbarian will be attacked by the plant 5
times and the wizard will be attacked once. The plant square
marked with a 1 can attack both the wizard and barbarian without
penalty. A plant square that is surrounded by warriors on all
sides could attack all 8 of them during its phase. The warriors
will not receive a treasure card until every piece of the plant
has been destroyed. When placing the plant on the board it should
cover 50% of the squares in the room rounded up and all the of
the squares should be touching. In a GMed game the GM will decide
where to place the plant and they do not all have to touch
representing multiple plants. The warriors should receive only
one treasure card per room of plants regardless of the actual
number. GM note: this is a good place to hide a key or other
mission essential piece of treasure. Force the warriros to battle
through the plant by placing it in front of the magical portal or
around a magical fountain.
*taken from the MAGIC card of the same name