The following are items created by the author or from others.
Many of the ideas came from other players, books, movies and
magazines. I am sorry but I can not give proper credit to anyone
that has inspired me, that would be longer then the list itself.
Many of the items have been inspired by MAGIC cards, I just add
those cards to my regular treasure deck. The warriors will
receive one treasure card for each event completed unless it
states otherwise.
INSTRUCTIONS
TITLE
DESCRIPTION
STREAM OF LIFE
The warriors find a pure stream running through the room. Each
warrior that drinks of the stream regains 1d6 wounds. No
treasure.
PYROBLAST
A random warrior triggers a spell trap. He is hit by the wizard
spell "Fireball". He can avoid all damage by jumping
out of th eway but must save against Initative at 8. The warriors
then find 1d6x10 gold and must take the next event card
immediately. No additional treasure.
"Just the thing for those pesky water mages." -Jaya
Ballard, Task Mage
Quote taken from the MAGIC card of the same name.
INSIDIOUS BOOKWORMS
All warriors with scrolls roll 1d6. Each warrior that rolls 3+
losses one scroll. If that warrior has no scrolls there is no
effect.
DIAMOND MINE
The warriors stumbled into a diamond mine. They receive 5d6x10
gold worth of diamonds. No additional treasure.
"With so few to be found in Rokugan, the discovery of a
new diamond mine is indeed a reason to celebrate."
Quote taken from the Legend Of The Five Rings card of the same
name.
NIGHT SOIL
Any creature killed in this room and not healed will rise again
as a skeleton and attack the warriors. Undead that are destroyed
in this room are not brought back. The effect is permanent in
this room. No treasure. GM note: Try filling the room with
snotlings. The warriros will think they are in for an easy fight
until they start coming back as skeltons with more wounds than
they had earlier.
"There were often more Thallids after a battle than
before." -Sarpadian Empires, vol III
Quote taken from the MAGIC card of the same name.
GOLD MINE
The warriors have stumbled into a gold mine. They receive 3d6x10
gold. No additional treasure.
The magic they use is secret, but the gold-works of Dragon
House are widely known as the finest in the Empire."
Quote taken from the Legend Of The Five Rings card of the
same name.
STONEHANDS
A random warrior is grabbed by magical stone hands from the
ground and loses its next round of movement.
"Trust in the power of stone. Stone is strong; stone
shatters swords; stone breaks bones. Trust in stone."
-Lovisa Coldeyes, Balduvain Cheiftain
Quote taken from the MAGIC card of the same name.