Techpriest's Events


When goblins just aren't enough.



The following are items created by the author or from others. Many of the ideas came from other players, books, movies and magazines. I am sorry but I can not give proper credit to anyone that has inspired me, that would be longer then the list itself. Many of the items have been inspired by MAGIC cards, I just add those cards to my regular treasure deck. The warriors will receive one treasure card for each event completed unless it states otherwise.

INSTRUCTIONS

TITLE
DESCRIPTION

STREAM OF LIFE
The warriors find a pure stream running through the room. Each warrior that drinks of the stream regains 1d6 wounds. No treasure.

PYROBLAST
A random warrior triggers a spell trap. He is hit by the wizard spell "Fireball". He can avoid all damage by jumping out of th eway but must save against Initative at 8. The warriors then find 1d6x10 gold and must take the next event card immediately. No additional treasure.
"Just the thing for those pesky water mages." -Jaya Ballard, Task Mage
Quote taken from the MAGIC card of the same name.

INSIDIOUS BOOKWORMS
All warriors with scrolls roll 1d6. Each warrior that rolls 3+ losses one scroll. If that warrior has no scrolls there is no effect.

DIAMOND MINE
The warriors stumbled into a diamond mine. They receive 5d6x10 gold worth of diamonds. No additional treasure.
"With so few to be found in Rokugan, the discovery of a new diamond mine is indeed a reason to celebrate."
Quote taken from the Legend Of The Five Rings card of the same name.

NIGHT SOIL
Any creature killed in this room and not healed will rise again as a skeleton and attack the warriors. Undead that are destroyed in this room are not brought back. The effect is permanent in this room. No treasure. GM note: Try filling the room with snotlings. The warriros will think they are in for an easy fight until they start coming back as skeltons with more wounds than they had earlier.
"There were often more Thallids after a battle than before." -Sarpadian Empires, vol III
Quote taken from the MAGIC card of the same name.

GOLD MINE
The warriors have stumbled into a gold mine. They receive 3d6x10 gold. No additional treasure.
The magic they use is secret, but the gold-works of Dragon House are widely known as the finest in the Empire."
Quote taken from the Legend Of The Five Rings card of the same name.

STONEHANDS
A random warrior is grabbed by magical stone hands from the ground and loses its next round of movement.
"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." -Lovisa Coldeyes, Balduvain Cheiftain
Quote taken from the MAGIC card of the same name.