For all of you who've been waiting, here is an Evil questing team with special rules(because of their evil nature)! I only have a few right now, but I have much more to be added. So keep coming back!!!!!

Bull Centaurs *Movement=8*

BL gold title WS BS S Ddice T Wounds I A L WP Skills P armor
1 0 Bull Centaur 4 4+ 4 1D6/2D6(5+) 4 1D6+10 3 2 1 2 1 5+ 2
2 2000 Champ 4 4+ 5 1D6/2D6(4+) 4 1D6+10 3 2 1 2 1 5+ 2
3 4000 Champ 5 4+ 5 1D6/2D6(4+) 4 1D6+10 4 2 1 2 1 5+ 2
4 8000 Champ 5 3+ 5 2D6 4 2D6+10 4 3 2 3 2 4+ 2
5 12000 Hero 6 3+ 5 2D6 5 2D6+10 5 3 3 3 2 4+ 2
6 18000 Hero 6 2+ 5 2D6/3D6(6+) 5 3D6+10 5 4 3 4 3 4+ 2
7 24000 Hero 6 2+ 5 3D6 5 3D6+10 5 4 4 5 3 3+ 2
8 32000 Hero 6 2+ 5 3D6/4D6(5+) 5 4D6+10 5 4 5 6 4 2+ 2
9 45000 Lord 7 1+ 5 4D6 5 5D6+10 6 5 6 7 5 1+ 2
10 50000 Lord 7 1+ 5 4D6/5D6(5+) 5 6D6+10 6 5 6 8 6 A 2

Skills

(*note bull centaurs are evil equivelent of Barbarians, therefor all skills are the same)

2- Battle Blades

3- Battle Rage

4- Run

5- Ignore Wounds

6- Sheild Wall

7- Hunter's Sense

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(Sixth Sense pg.47 in RPB)

8- Reaction Strike

9- Grapple

10- Brute Strength

11- Flailing Hooves

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+1D6 S6 A -2 to hit

12- Blood Fever

Rules

Magic Resistance

B___6+___No shooting weapons

C___5+___Wont try to leave a fight

H___5+___No boots

L___4+___Travels as a horse

Armor: Light Armour +2T

Weapons: Axe(normal damage)

Centaurs *Movement=8*

BL gold title WS BS S Ddice T Wounds I A L WP Skills P
1 0 Centaur 3 3+ 4 2D6 3 1D6+8 3 2 1 4 0 3+
2 2000 Champ 4 2+ 4 2D6 3 1D6+8 3 2 1 4 1 3+
3 4000 Champ 4 2+ 5 2D6/3D6(5+) 3 1D6+8 3 2 1 2 1 3+
4 8000 Champ 4 2+ 5 2D6/3D6(5+) 3 2D6+8 4 3 2 5 2 2+
5 12000 Hero 5 1+ 5 2D6/3D6(5+) 3 2D6+8 4 3 2 5 2 2+
6 18000 Hero 5 1+ 5 3D6 4 3D6+8 4 4 3 6 2 2+
7 24000 Hero 5 1+ 5 3D6 4 3D6+8 5 4 3 6 3 1+
8 32000 Hero 6 1+ 5 3D6 4 4D6+8 5 4 4 7 4 1+
9 45000 Lord 6 1+ 5 4D6 5 4D6+8 6 5 4 7 4 1+
10 50000 Lord 7 A 5 5D6 6 5D6+8 7 5 5 8 5 A

Skills

(*note centaurs are evil equivelent of an Elf, therefor all skills are the same)

2- Leap

3- Sureshot

4- Doomstrike

5- Powershot

6- Rapidfire

7- *Doom Shot

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+1A +3S on arrows

8- Evade

9- Pinion

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smashes enemy against wall on 4+

10- Standing Sleep

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(Same as Hypnosis__pg.49 in RPB)

11- Forest Walker

12- Parry

Rules:

Travels as a horse

Special Bows

Cen___S+4

C___S+7

H___S+8

L___S+9

shoots once per turn

Armor: Any

Weapons: Centaur Bows and sword and Arrows(while traveling to cities he or she makes 4D6 specialized arrows, because they rufuse to buy them from the shops)

Dragon Ogres *Movement=6* *armor=2*

BL gold title WS BS S Ddice T Wounds I A L WP Skills P
1 0 Dragon Ogre 4 5+ 5 2D6 5 2D6+10 2 3 0 1 0 6+
2 2000 Champ 4 5+ 6 2D6 5 3D6+10 2 3 0 1 1 6+
3 4000 Champ 5 4+ 6 2D6 5 3D6+10 2 4 1 2 1 5+
4 8000 Champ 5 4+ 6 2D6 5 4D6+10 3 4 1 2 2 5+
5 12000 Hero 5 4+ 6 2D6 5 4D6+10 3 5 2 3 2 4+
6 18000 Hero 5 4+ 6 2D6 5 4D6+10 3 5 2 3 3 4+
7 24000 Hero 6 3+ 6 3D6 6 5D6+10 4 5 2 4 4 3+
8 32000 Hero 6 3+ 6 3D6 6 5D6+10 4 5 3 4 5 3+
9 45000 Lord 7 2+ 7 4D6 7 6D6+10 5 6 3 5 6 2+
10 50000 Lord 7 1+ 7 4D6 7 6D6+10 5 6 4 6 7 2+

Skills

(*note Dragon Orgres are evil equivelent of a Dwarf, therefor all skills are the same)

2- Mighty Blow

3- Killing Blow

4- Enraged

5- Endured

6- Ignore Blow

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D___5+

C___4+

H___3+

L___2+

7- Death Song

8- Ignore Pain

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D___-3 damage

C___-4

H___-5

L___-6

9- Scaly Body

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+2T

10- Blood Fever

11- Tunnel Fighter

12- Intimidate

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(same as TradeMaster pg.48 in RPB

Rules:

Travels as a Mule

(for roleplaying)He needs somebody on their team with a higher "I"

Armour: Openhelm +1ZT, can wear any armor due to his impressive size, but he cant wear boots.

Weapons: Battle Axe can be used in one hand because of his brute strength. Cant use shooting weapons.