WARHAMMER QUEST ADDITIONAL MONSTERS.
GIANT SNAKE.
| Move | 3 |
| WS | 0 |
| BS | 0 |
| Strength | 5 |
| Toughness | 3 |
| Armour | * |
| Damage | ** |
| Experience Points | 150 |
| Wounds | 10 |
| Attacks | 1 |
| Initiative | 4 |
| Usual Number | 1d3 |
| Gold | 30 |
* Scaly Skin, deflects blows on a 6 on a D6 each time it is hit.
** Damage See to hit roll
To Hit roll:
Instead of the usual procedure roll a D6.
1 or 2 The snake hisses ominously whilst rearing
on its back and fakes a strike. If it has been wounded, re-roll
this result.
3 or 4 or 5 The snake strikes, to see if warrior
if he can dodge the strike he must make a successful initiative
roll of 8, 6 always works. Damage, 1d6+2, ignore 1 point of
armour. Poison effect.
6 The particularly vicious snake coils itself round
the warrior with lightning speed. It then crushes the warrior
inflicting 5 wounds every other turn as the snake contracts to
prepare another crush. The warrior can ONLY try to break
free. To break free warrior must pass a strength test of 7 modifiable
+1 to elves and nimble characters. If other warriors attack, 50%
chance to hit snake or warrior, inflict damage as usual. Other
warriors may try to help to disentangle the warrior in which case
the effect on the breaking free roll is cumulative. If warrior
breaks free without help, then put snake on any adjacent free
space. If warrior is helped then snake has a surprise attack on
helper with 1d6+2 damage inflicted instantly, biting back as he
feels his hold on the warrior weakening.
Special rules.. Ambush A. If reduced to 2 wounds
snake will run away through the nearest wall. Pinned 5+. Poison
attack.
Copyright ©
Written by Simon " BELFAGOT " Caruana
e-mail carusimo@keyworld.net
PERMISSION GRANTED TO USE GIANT SNAKES ONLY IF MY NAME IS MENTIONED WHEN THEY ARE USED.
GIGANTIC SNAKE
These giant snakes have grown to an incredible
size, having lived for tens if not hundreds of years. They usually
hibernate for years at a time in caves , maybe waiting for his
next meal to wake him up
.
| Move | 6 |
| WS | 0 |
| BS | 0 |
| Strength | 7 |
| Toughness | 4 |
| Armour | * |
| Damage | ** |
| Wounds | 26 |
| Attacks | 1 |
| Initiative | 5 |
| Usual Number | 1 |
| Gold | 1000 |
Move 6 WS 0 BS 0 Strength 7 Toughness 4
Armour * Damage ** Wounds 26 Initiative 5
Attacks 1 gold 1000 usual no. encountered 1
* the scaly skin deflect blows on a 4+ on every attack.
** see to hit roll chart.
To hit chart.
Instead of the usual procedure roll 1d6
3, 4, 5, 6 The snake tries his
favorite attack
with lightning speed he wraps himself around
the warrior and starts to constrict him, the hapless warrior can
only try to free himself from the tightening grip. To do so he
must roll over 8 on a strength roll (1d6+str.) , 7 if warrior
is an elf or a nimble warrior, he can try once per turn. If he
does not free himself, the warrior is pressed by the snake, causing
2d6 damage, modifying only for armour. To this one must always
add 2 wounds as the warrior is dying asphyxiated. The warrior
cannot be healed except by magic if he is constricted. If other
warriors attack, 50% chance of hitting snake or strangled warrior,
roll damage as usual. If they try to help him, then each warrior
adjacent rolls on strength, effect being cumulative. But if they
free him this way, the snake instantly bites the prone helpers
inflicting damage as in to hit roll of 2 above. Once freed, snake
is put in an adjacent square. Due to his size, the snake is always
pinned, and cannot slide away.
Special rules: Ambush A, Poison attack.
Copyright ©
Written by Simon " BELFAGOT " Caruana
e-mail carusimo@keyworld.net
PERMISSION GRANTED TO USE GIGANTIC SNAKES ONLY IF MY NAME IS MENTIONED WHEN THEY ARE USED.