Date: Sat, 17 Jan 1998 04:47:19 EST From: Janusary Subject: Magic card conversions ala Barry Stockinger! GOBLIN TINKERER "Can they do that?" -Inwita, Zhalfirin artifacer, last words. -- Treat Goblin tinkerers as Goblin shamans statwise, stick them in with a big combat where his abilities might be useful... goblin tinkerers are good at one thing... you guessed it, Breaking perfectly good magical items! During a combat where a non-weapon or armor magical item is used, the tinkerer can attempt (on rolling a +6) to fiddle with the device and render is useless. The Tinkerer must be at most two spaces from the user (one beyond the adjacent space) for this ability to be used. or just include multiple tinkerers so they can surround characters. STENCH OF DECAY "Disa is dead, and I am left. I shall allow no others to succumb to this pestilence." -Kolbjorn, High Honored Druid -- The room where this event card is played gives the warriors a -1 penalty to all actions due to the retch-inspiring stink, The hideous fumes in the room are so overpowering that warriors are also -1 to movement while in this and the adjacent room, if it is a hallway. In addition, draw another event card immediately, to see what might have caused the carnage to build up this festering carrion! SOULSHRIEK "The flesh is a casket for the soul." -Shauku, Endbringer -- A shallow pit filled with ork and human bones dominates the center of this area, and as the warriors pass by it various tortured spirits rise from the debris and howl hideously at the warriors. Unless warriors can roll a +5, they lose 1 luck. If they roll a 1 on this roll, they lose 2 luck instead. SHAPER GUILDMAGE "Shape this world in Zhalfir's image." -Shaper Guild maxim -- Treat him statwise as a wizard character of the same level as the highest warrior, Put him in battle with a set of monsters on his level's monster table... engaged in combat with a warrior. If he can break pinning (using the wizard's stat table) and leave the way the warriors are going, he will sculpt the dungeon in a way to make it harder for the warriors to reach thier goal. When the objective room is drawn, set it aside away from the table. Explain that the Shaper Guildmage has blocked this avenue of access to the Objective room and Add 1d6+2 Extra Dungeon cards between the objective room and the warriors. How nice is that?! Anything else, Barry? Hey... gotta get back to work... got Quest stuff to do. Oh yeah, thanx again.. will be poking at my package over the weekend. Later y'all!