| Goblin Big'un | |
| Wounds | 4 |
| Move | 4 |
| Weapon Skill | 3 |
| Ballistic Skill | 5+ |
| Strength | 3 |
| Toughness | 3(4) |
| Initiative | 3 |
| Attacks | 1 |
| Gold (each) | 45 |
| Armour | 1 |
| Damage | 1D6 |
| Wounds | 2 |
| Move | 6 |
| Weapon Skill | 3 |
| Ballistic Skill | - |
| Strength | 3 |
| Toughness | 3(4) |
| Initiative | 3 |
| Attacks | 1 |
| Gold (each) | 35 |
| Armour | 1 |
| Damage | 1D6 |
| Move | 3 |
| WS | 0 |
| BS | 0 |
| Strength | 5 |
| Toughness | 3 |
| Armour | * |
| Damage | ** |
| Experience | 150 points |
| Wounds | 10 |
| Attacks | 1 |
| Initiative | 4 |
| Usual number | 1d3 |
| Gold, skin | 30 gold |
| 1 2 | The snake hisses ominously whilst rearing on its back and fakes a strike. If it has been wounded, re-roll this result. |
| 3 4 5 | The snake strikes, to see if warrior if he can dodge the strike he must make a successful initiative roll of 8, 6 always works. Damage, 1d6+2, ignore 1 point of armour. Poison effect. |
| 6 | The particularly vicious snake coils itself round the warrior with lightning speed. It then crushes the warrior inflicting 5 wounds every other turn as the snake contracts to prepare another crush. The warrior can ONLY try to break free. To break free warrior must pass a strength test of 7 modifiable +1 to elves and nimble characters. If other warriors attack, 50% chance to hit snake or warrior, inflict damage as usual. Other warriors may try to help to disentangle the warrior in which case the effect on the breaking free roll is cumulative. If warrior breaks free without help, then put snake on any adjacent free space. If warrior is helped then snake has a surprise attack on helper with 1d6+2 damage inflicted instantly, biting back as he feels his hold on the warrior weakening. |
| Goblataur | Boss | Big boss | War boss | |
| Wounds: | 6 | 30 | 34 | 47 |
| Move: | 6 | 6 | 6 | 6 |
| Weapon Skill: | 3 | 4 | 5 | 6 |
| Ballistic Sk: | 5+ | 4+ | 3+ | 2+ |
| Strength: | 4 | 5 | 5 | 5 |
| Toughness: | 3(5) | 3(5) | 4(6) | 4(6) |
| Initiative: | 3 | 4 | 5 | 6 |
| Attacks: | 2 | 3 | 4 | 5 |
| Armour: | 2 | 2 | 2 | 2 |
| Damage: | 1D6 | 1D6 | 1D6 | 1D6 |
| Sp. rules: | Fear 5 | Fear 6 Ignore blows 6+ | Fear 8 Ignore blows 5+ | Fear 10 blows 4+ |
| Gold: | 100 | 450 | 980 | 1500 |
| Half-Giant | Half-Giant Champion | Half-Giant Hero | |
| Wounds | 50 | 60 | 70 |
| Move | 7 | 7 | 7 |
| Weapon Skill | 5 | 6 | 7 |
| Ballistic Skill | 4+ | 3+ | 3+ |
| Strength | 9 | 9 | 9 |
| Toughness | 6(8) | 6(9) | 6(10) |
| Initiative | 4 | 4 | 4 |
| Attacks | 3 | 3 | 4 |
| Gold (each) | 1200 | 1800 | 2400 |
| Armour | 2 | 3 | 4 |
| Damage | 2d6/3d6(5+) | 3d6 | 3d6/4d6(5+) |
| Wounds | 1 |
| Move | 4 |
| Weapon Skill | 4 |
| Ballistic Skill | - |
| Strength | 1 |
| Toughness | 3(4) |
| Initiative | 4 |
| Attacks | 1 |
| Gold (each) | 35 |
| Armour | 1 |
| Damage | 1D6 |
| Wounds | 1 |
| Move | 8 |
| Weapon Skill | 2 |
| Ballistic Skill | 0 |
| Strength | 1 |
| Toughness | 2 |
| Initiative | 4 |
| Attacks | 1 |
| Gold | 100 |
| Armour | 0 |
| Damage | see below |
| Wounds | 1 |
| Move | 1 |
| Weapon Skill | 1 |
| Ballistic Skill | - |
| Strength | - |
| Toughness | 2 |
| Initiative | 3 |
| Attacks | see below |
| Gold | 20 |
| Armour | 0 |
| Damage | see below |
| Snotling | Giant Rat | Chariot | |
| Wounds | 1 | 1 | 3 |
| Move | 4 | 6 | - |
| Weapon Skill | 1 | 2 | - |
| Ballistic Skill | - | - | - |
| Strength | 1 | 3 | 4 |
| Toughness | 1 | 3 | 4 |
| Initiative | 1 | 4 | 1 |
| Attacks | 1 | 1 | - |
| Gold (each) | 10 | 25 | 30 |
| Armour | - | - | - |
| Damage | 1D6 | 1D6 | 1D6 |
| Wounds | 20 |
| Move | 2D6 |
| Weapon Skill | - |
| Ballistic Skill | - |
| Strength | 7 |
| Toughness | 7 |
| Initiative | 1 |
| Attacks | special see below |
| Gold | 500 |
| Armour | - |
| Damage | 1D6 |
| Snotling | SRC | |
| Wounds | 1 | 1* |
| Move | 4 | 6 |
| Weapon Skill | 1 | 2 |
| Ballistic Skill | - | - |
| Strength | 1 | 4 |
| Toughness | 1 | 3 |
| Initiative | 1 | 4 |
| Attacks | 1 | 1 |
| Gold (each) | 10 | 35* |
| Armour | - | - |
| Damage | Special | 1D6 |
| Snotling | SRC | |
| Wounds | 1 | 1* |
| Move | 4 | 6 |
| Weapon Skill | 1 | 2 |
| Ballistic Skill | - | - |
| Strength | 1 | 4 |
| Toughness | 1 | 3 |
| Initiative | 1 | 4 |
| Attacks | 1 | 1 |
| Gold (each) | 10 | 35* |
| Armour | - | - |
| Damage | Special | 1D6 |
| Thumper | Champ. | Chieftain | |
| Wounds: | 6 | 20 | 34 |
| Move: | 6 | 6 | 6 |
| Weapon Skill: | 3 | 4 | 5 |
| Ballistic Sk.: | 4+ | 3+ | 2+ |
| Strength: | 3 | 4 | 4 |
| Toughness: | 3(5) | 3(5) | 4(6) |
| Initiative: | 5 | 6 | 7 |
| Attacks: | 1 | 2 | 3 |
| Armour: | 2 | 2 | 2 |
| Damage: | 1D6 | 1D6/2D6(5+) | 2D6 |
| Special rules: | Leap Dodge 6+ | Leap Dodge 5+ | Leap Dodge 4+ |
| Gold: | 140 | 480 | 1600 |
| Haba-Naba | Bony Ridged | Swamp-back | |
| Wounds | 8 | 12 | 10 |
| Move | 4 | 4 | 4 |
| Weapon Skill | 3 | 3 | 3 |
| Ballistic Skill | 6+ | 6+ | 6+ |
| Strength | 4 | 5 | 4 |
| Toughness | 3 | 4 | 3 |
| Initiative | 1 | 1 | 1 |
| Attacks | 1 | 1 | 1 |
| Gold (each) | 150 | 150 | 150 |
| Armour | - | - | - |
| Damage | 1D6 | 1D6 | 1D6 |
| Human | Werewolf | |
| Wounds | 3 | 25 |
| Move | 4 | 6 |
| Weapon Skill | 3 | 4 |
| Ballistic Skill | 4+ | - |
| Strength | 3 | 4 |
| Toughness | 3 | 4 |
| Initiative | 3 | 5 |
| Attacks | 1 | 2 |
| Gold (each) | 50 | 500 |
| Armour | - | - |
| Damage | 1D6 | 1D6 |