The Orc Warrior for Warhammer Quest

Rules by Jensen Lundberg

Orcs are green-skinned creatures that have a natural lust for war and bloodshed, also for vast quantities of gold and riches, unfortunate for the Dwarves who fell to rampaging hordes of these monsters as they flooded forth from the Dark Lands into the Worlds Edge mountains, where the Dwarves live.

They didn't manage to find what they expected, however. The Dwarves had either hidden their treasures away in very deep, dark caverns, or taken it with them.

The reason for the Orc to travel out on his own has two explanations: He is after his own pile of glittering gold and treasure, he is spying on the other races to tryand find weaknesses in their defences or society, or both. The first is the most probable, as Orcs are not very smart.

Starting as an Orc Warrior

Level 1 Orc (Novice)

Wounds: 1d6+9

Move: 4

Weapon Skill:4

Ballistic Skill: 4+

Strength: 3

Toughness: 4 (6)

Initiative: 2

Attacks: 1

Dam. Dice: 1d6+str.
Enemy Ws 1 2 3 4 5 6 7 8 9 10
To Hit 23 44 44 55 56

Weapon: The Orc is armed with a Sword which causes 1d6+str. Wounds

Armour: The Orc wields a shield (+1 toughness) and Orc Armour (+1 Toughness)

Equipment: The Orc carries a rope, 3 pieces of Squig meat (1d6+2 wounds) and a Lantern if he is adventuring alone or is the leader. He may use 'Barbarian Only' weapons as well as bows and 'Dwarf Only' Weapons.

Special Rules

Pet Snotling

The pet Snotling has the Following Stats:

Wounds: 1d6+3

Move: 5

Weapons Skill: 2

BS: 6+

Strength: 3

Toughness: 3

Initiative:1

Attacks:1

Willpower:2

Pinning: 3+
Enemy WS 1 2 3 4 5 6 7 8 9 10
To Hit 34 44 55 66 66

The Snotling is under the complete control of his master and will do anything his master commands.

He has the following skills available to him:

Investigate: The snotling can climb throught the porthole in the door to explore the next dungeon room, he will not be attacked by the monsters in that room, and may skamper around freely, he cannot go farther than 1 room away from his master or the one holding the lantern.

Distract: The snotling may attempt to distract an enemy and draw his fire away from his master, to do this, roll 2d6, if the score is over the monsters dungeon level, then he is successfully distracted and the monster attacks him rather than his master.

Pickpocket: While in a settlement, the Orc may command his Snotling to go out and steal gold from the Humans, he does this in all manner of ingenious, yet sometimes unwitty ways. If you choose to do this, roll 1d6:
Score on 1d6 Event
1 The Snotling tries to steal from a wealthy looking warrior, but is caught in the act! roll 1d6 immediately: on a roll of 1-2 the Snotling is quickly crushed by the warrior, you must buy a new one now.
2-3 The little Snotling manages to steal 1d6x10 gold from the Humans.
4-5 The Snotling pleases his master by stealing 1d6x50 gold from the Humans.
6 The Snotling slowly drags a huge bag to his master, inside is 1d6x100 gold! the snotling has greatly impressed his master and is given some Squig Meat as a reward.

The snotling may only pickpocket once each day.

An Orc may only ever have one snotling at his command.

Orcs in Settlements.

Orcs are similar to Barbarians in build and voice, though they have a bit of an accent, all they need to disguise themselves is some heavy cloaks! However, sometimes as luck would have it, someone somewhere manages to notice that you are an Orc, this ussually happens at the gate, and so when entering a settlement, roll 1d6, on a roll of one the gate guards have noticed the fact that he is an Orc! he must flee immediately, but not before stealing 1d6x50 gold from the stupid Humans! He must either go to the next dungeon or find another settlement.

Orcs, of course, have their own settlements where they are welcome. While journeying between dungeons or settlements, or even while at a settlement, roll 1d6 for each day/week of travel or stay at a settelement:
Score on 1D6 Event
1 The Orc finds no Orc Settlements this week/day
2-3 The Orc knows the location of an Orc settlement two weeks journey from here.
4-6 The Orc knows of an Orc settlement one weeks journey from here.

Only Orcs may go inside Orc Settlements, his party members must wait outside. He may of course go in and buy Orc merchandise for his party members. If the rest of party does not wish to accompany the Orc to an Orc Camp, they meet him at the next settlement. Note that he finds them at the next settlement, as he is in diguise.

Orc Encampment

The Orc may visit anyone of the locations at the Orc settlement. His Snotling may NOT pickpocket in an Orc Camp, as Orcs guard their gold very well, not trusting other Orcs and their pets too much.
ItemCost (buy) Cost (sell) StockWhat it does
1D6 Squig meat portions 5015 4Recovers 1d6+2 wounds per piece, may be eaten at any time
1D6 Tid-Bits25 52 Feed to Snotling, heals back to full wounds
Orc Armour100 206 +1 Toughness
Orc Light Armour 600120 7+2 Toughness
Orc 'Eavy Armour 2000400 9+4 Toughness, -1 move
Orc Helmet300 606 +1 Toughness
Orc WarHelm1000 2008 +3 Toughness
Orc Blade500 1004 1D6+Str wounds
Orc Bow300 606 Needs arrows, Strength 4
Orc Arrows100 203 Enough arrows for one adventure, causes 1D6+bows strength wounds per hit
1D6 Orc Shaman Magik Bags 5010 8Confuses enemy just like flash powder. Makes pet snotling run and hide until combat is over.
Orc Gizikblitzelnob 40080 9This odd little item makes the Orc invisible at any point in the game, the effects last one whole turn, which he cannot be attacked in any way, but may attack other monsters.
Riding Boar1500 -6 The Riding boar is like a Warhorse, it reduces your travel time by two weeks, increases living expenses by 3, any fights you encounter in your travel you gain +3 to ou result as the boar is very powerful and unpredictable. No one in his right mind would ever try and steal a War Boar. Once a boar is bought the dealer will never accept it back.

The Snotling Training Pen

At this location the Orc may attempt to train his snotling to do new tricks at a cost of 1d6+2x50 gold. This might give the Snotling a new simple trick to do. (A replacement snotling may be purchased here at a cost of 50gp.)

To see if the Snotling learns anything after you train him, roll 1D6 and consult the following table:
Score on 1D6 Event
1-2 The snotling is too stupid to have learnt his own name. He learns nothing this session.
3-4 The snotling learns 1 new skill
5-6 The snotling is especially intelligent today and learns two new skills.

The snotling may only learn one Simple Trick for every battle level his master is at.

To learn exactly what simple trick the snotling has learnt, roll 2D6 and consult the following table:

2 Treasure Thief The Snotling may now steal one item of treasure instead of pickpocketing, this can only be done once per settlement in the place of the days pickpocketing. Roll once on the Dungeon room Treasure table to determine exactly what he has stolen.

3 Expert Pickpocket The Snotling has become especially good at pickpocketing, able to haul in more gold than before. From now on he steals 2D6x # gold for each result, instead of just 1D6 worth of gold.

4 Entertainment The Snotling may now entertain in settlements, Orc or Human, and earns 1D6x50 gold per day. This takes the place of pickpocketing for the day and is much safer.

5 Hunt for Food The Snotling may now hunt for food during the time between dungeons. Roll 1D6 to see what he has retrieved, roll once per week:

Score on 1D6 Event
1 The Snotling has had an uneventful day hunting
2-3 The Snotling brings in a small mouse, equivalent to 1D3 Tid-Bits
4-5 The Snotling has killed a rabbit, equal to 1d3 squig meat portions
6 The Snotling not only killed a rabbit as above, but has found a large gemstone as well! It is worth a staggering 1D6x200 gold!!!

6 Kookamunga! Whenever an event turns up that requires fighting, roll 1D6 fot the Snotling:
Score on 1D6 Event
1 The Snotling conritbutes nothing to the combat.
2-3 The snotling jumps up and down, squealing and yelling and generally making a nuisance of himself, add +1 to your result
4-5 The Snotling jumps up and down, making all manner of strange and profound noises, add +2 to your result.
6 The Snotling jumps up and down and runs in all directions, making hundreds of strange noises, even to an Orc, and making faces, whatever the event, the attackers are scared off and the warriors have essentially won the event.

7 Gold-Sense The snotling somehow can sense the presence of gold anywhere, so when you are traveling, once for each journey, he finds 1D6x50 gold, if he rolls a one, he finds nothing.

8 Routemaster In efforts to impress his master, he follows his instincts and leads his master on a route that he believes is shorter, roll 1D6:
Score on 1D6 Event
1-3 The route takes 1 week longer, so much for impressing the master!
4-6 The route is indeed faster, and the warriors reach their destination 1 week ahead of time.

9 Steal Monster Item The Snotling, when investigating a room for his master, may steal a monsters magic item of your choice if any monsters have magic items. Roll 1D6, on a score of 5-6 he succeeds, but the master may not use the item, neither can the monster though!

10 Lucky The Snotling now has a luck of 1

11 See in the Dark The Snotling can now see in the dark, and adventure farther than 1 room away from the master/one holding the lantern. When he decides to return to his master, roll 1D6, on a

score of one, he has lost his way and must wait for his master in that room.

12 Rat-Rider The Snotling can now ride a giant rat, this gives him +1D6 wounds, and +2 attacks, they attack together as one creature. Rats can be bought at any settlement for 50 gold each, they have a stock value of 5.

Orc Training:

The Orc may train only at any Orc settlement, and his skills are the same as the Troll Slayer.
Battle

Level

Gold Title Weapon Skill BS Str Dice T W I A Luk WP Skils Pin
1
0
Novice
3
4+
3
1
4
1D6
2
1
0
3
0
6+
2
2000
Orc Boss
4
3+
4
1
4
2D6
3
2
1
3
1
6+
3
4000
Orc Boss
4
3+
4
1
4
3D6
3
2
1
3
2
6+
4
8000
Orc Boss
4
3+
4
2
4
4D6
3
2
2
3
3
6+
5
12000
Orc Big Boss
5
2+
4
2
5
5D6
4
3
2
4
4
5+
6
18000
Orc Big Boss
5
2+
4
2
5
6D6
4
3
2
4
4
5+
7
24000
Orc Big Boss
5
2+
4
2
5
7D6
4
3
3
4
5
5+
8
32000
Orc Big Boss
5
2+
4
2
5
8D6
4
3
3
4
6
5+
9
45000
Orc War Boss
6
1+
4
2/3(5+)
5
9D6
5
4
3
4
6
5+
10
50000
Orc War Boss
6
1+
4
2/3(5+)
5
10D6
5
4
3
4
7
5+