Treemen ~~~~~~~ When the first elves wandered into the forest of Loren they soon noticed that they were not alone in the woodland. They never came face to face with the gigantic, shadowy creatures they saw at the edge of the glades and groves. Only after the elves had been peacefully living in the forest for several generations did the Treemen approach them and befriend them. It was well for the elves that the treemen finally decided to trust them, seeing that they never harmed their forest home. For a treeman is a dangerous enemy. Treemen stand at least three times as high as an elf, with massive trunk-like legs and thick branching arms. When they stand still they are easily mistaken for old gnarled trees, with their clawed feet spreading into the ground like roots. Movement: 6 Weapon Skill: 8 Ballistic Skill: 4+ Strength: 6 Toughness: 7 Armour: 0 Wounds: 55 Initiative: 2 Attacks: 4 Damage Dice: 4d6 Official Gold: 2800 (using the WFB*10 system) Suggested Gold: 2800 (probably quite realistic) Special Rules: Fear 9, Hates Orcs and Goblins, Large Monster, Never Pinned, Ignore Blows 6+, Ignore Pain 5 When used in wooded areas, Treemen suffer no movement penalties. Their woody skin gives them a high toughness, but any attacks made with a flaming weapon causes double wounds (ie roll damage, and double the wounds _before_ modifying for toughness). Besides, Ignore Blows and Ignore Pain are null against flame attacks. When a treeman is killed, he has a chance of toppling over. Roll a 1d6 when the treeman is reduced to zero wounds. On a 6, the treeman remains erect, rooted to the spot. On any other roll, the treeman falls in a random direction. Any model hit by the fallen treeman must make an initiative/agility test (roll a 1d6, add initiative). On a 7+, he avoids the treeman. Otherwise he suffers 4d6 wounds, modified as usual. Note that warriors with special abilities like dodge should have a modifier to get out of the way (say, +2) on GM's discretion. Note that this monster is _extremely_ powerful, and is mostly suitable in RPG scenarios, where the warriors can befriend people they meet, and not merely hack/slash their way through a dungeon.