Marie-Laure Ryan's articles on CybercultureForthcoming. "What Has the Computer Done for the Word?" Genre. Special issue on digital media, ed. Will Slocumb.2009. “From Playfields to Fictional Worlds: A Second Life for Ariosto.” New Literary History 40.1, Winter 2009, 159077. (Special issue on Play.) 2009. “From Narrative Games to Playable Stories: Towards a Poetics of Interactive Narrative.” Storyworlds: A Journal of Narrative Studies 1.1 (2009), 433-60. 2008. “Interactive Narrative, Plot Types, and Interpersonal Relations. ” Interactive Storytelling: Proceedings of 1st ICIDS 2008. Eds. Nicolas Szilas and Ulrike Spierling. Berlin: Springer Verlag. 6-13. Abstract 2007 “Jeux narratifs, fictions ludiques.” Intermédialités 9,15-34. Special issue “Jouer,” ed. Bernard Perron. 2007“Self-Reference in Web Art.” Self-Reference in the Media. Ed. Winfried Nöth. Berlin: Walter De Gruyter. 2007 “Fictional Worlds in the Digital Age.” A Companion to Digital Literary Studies. Eds. Susan Schreibman and Ray Siemens. London: Blackwell. 2007 "Computer Games as Narrative: The Ludology vs. Narrativism Controversy" Dichting Digital 36 2006 “Narratividad y videojugos” (Spanish translation of my presentation at Kosmopolis 2006 in Barcelona) 2006. Entre la culture de masse et la littérature expérimentale: sur l’avenir narratif des textes numériques. Créations de récits pour les fictions interactives. Eds. Nicolas Szilas et Jean-Hugues Réty. Paris : Editions Hermès/Lavoisier. 99-130. 2005. "Peeling the Onion: Layers of Interactivity in Narrative Digital Texts." 2005. Narrative and the Split Condition of Digital Textuality. Dichtung Digital 2005. "Digital Narrative: Learning to Think With the Medium."Blackwell Companion to Narrative, eds. James Phelan and Peter Rabinowitz. 2004. "Cyberspace, Cybertexts, Cybermaps" Dichtung Digital 2004 "Metaleptic Machines " Semiotica 150-1/4, 439-69.
2001. "Beyond Myth and Metaphors: Narrativity in Digital Media." Gamestudies
1999."Introduction" and "Cyberspace, Virtuality and the Text." Both in Cyberspace Textuality: Computer Technology and Literary Theory. Ed. Marie-Laure Ryan. Indiana University Press. 1-29 and 78-107.
1998. "What is the Point of Compulit ?" Semiotica 118-1/2, 147-163.
1997. "Interactive Drama: Narrativity in a Highly Interactive Environment." Modern Fiction Studies 43.3, 677-707.
1994. "Immersion versus Interactivity: Virtual Reality and Literary Theory."
1987. "The Heuristics of Automated Story Generation." Poetics 16: 515-534. |